But many times the cage has an open door, and a man has only to walk out if he wishes. If he does not, it is usually his script which keeps him there. That is familiar and reassuring, and after looking out at the great world of freedom with all its joys and dangers, he turns back to the cage with its buttons and levers, knowing that if he keeps busy pushing them, and pushes the right one at the right time, he will be assured of food, drink, and an occasional thrill. But always, such a caged person hopes or fears that some force greater than himself, the Great Experimenter or the Great Computer, will change or end it all.
Canadian psychiatrist (1910-1970)
Eric Berne (born Eric Lennard Bernstein May 10, 1910 – July 15, 1970) was an American psychiatrist and writer, best known as the creator of Transactional analysis, and as the author of Games People Play: the Psychology of Human Relations (1964).
From: Wikiquote (CC BY-SA 4.0)
Birth Name:
Eric Lennard Bernstein
Alternative Names:
Dr. Eric Berne
From Wikidata (CC0)
Showing quotes in randomized order to avoid selection bias. Click Popular for most popular quotes.
TRANSACTIONAL ANALYSIS TODAY
More than 10,000 people around the world today define themselves as transactional analysts. There are formal regional groups in many countries, one international organization, and five multinational ones: The International Transactional Analysis Association, the Americas Transactional Analysis Association (ATAA), the Western Pacific Association of Transactional Association (WPATA), The Asociación Latinoamericana de Análysis Transaccional (ALAT), and the European Association of Transactional Analysis (EATA).
As this is written, a sow bug crawls across a desk. If he is turned over on his back, one can observe the tremendous struggle he goes through to get on his feet again. During this interval he has a “purpose” in his life. When he succeeds, one can almost see the look of victory on his face. Off he goes, and one can imagine him telling his tale at the next meeting of sow bugs, looked up to by the younger generation as an insect who has made it. And yet mixed with his smugness is a little disappointment. Now that he has come out on top, life seems aimless. Maybe he will return in the hope of repeating his triumph. It might be worth marking his back with ink, so as to recognize him if he risks it. A courageous animal, the sow bug. No wonder he has survived for millions of years.
a sow bug crawls across a desk. If he is turned over on his back, one can observe the tremendous struggle he goes through to get on his feet again. During this interval he has a “purpose” in his life. When he succeeds, one can almost see the look of victory on his face. Off he goes, and one can imagine him telling his tale at the next meeting of sow bugs, looked up to by the younger generation as an insect who has made it. And yet mixed with his smugness is a little disappointment. Now that he has come out on top, life seems aimless. Maybe he will return in the hope of repeating his triumph. It might be worth marking his back with ink, so as to recognize him if he risks it. A courageous animal, the sow bug. No wonder he has survived for millions of years.
Game-free intimacy is or should be the most perfect form of human living.
Because there is so little opportunity for intimacy in daily life, and because some forms of intimacy (especially if intense) are psychologically impossible for most people, the bulk of time in serious social life is taken up with playing games. Hence games are both necessary and desirable, and the only problem at issue is whether the games played by an individual offer the best yield for him. In this connexion it should be remembered that the essential feature of a game is its culmination, or payoff. The principal function of the preliminary moves is to set up the situation for this payoff, but they are always designed to harvest the maximum permissible satisfaction at each step as a secondary product.
Games are passed on from generation to generation. The favoured game of any individual can be traced back to his parents and grandparents, and forward to his children.
Raising children is primarily a matter of teaching them what games to play. Different cultures and different social classes favour different types of games.
Many games are played most intensely by disturbed people, generally speaking, the more disturbed they are, the harder they play.
The attainment of autonomy is manifested by the release or recovery of three capacities: awareness, spontaneity and intimacy.
Parents, deliberately or unaware, teach their children from birth how to behave, think and perceive. Liberation from these influences is no easy matter, since they are deeply ingrained.
First, the weight of a whole tribal or family historical tradition has to be lifted. The same must be done with the demands of contemporary society at large, and finally advantages derived from one's immediate social circle have to be partly or wholly sacrificed. Following this, the individual must attain personal and social control, so that all the classes of behaviour become free choices subject only to his will. He is then ready for
Works in ChatGPT, Claude, or Any AI
Add semantic quote search to your AI assistant via MCP. One command setup.