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The struggle for existence never gets easier. However well a species may adapt to its environment, it can never relax, because its competitors and its enemies are also adapting to their niches. Survival is a zero-sum game.

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Life is a zero sum game.

Life is also, as George Carlin taught us, a zero-sum game. We all lose in the end. We all die screaming. If that’s the case, we might as well make for ourselves a paradise in this world. Make yourself happy and comfortable as often as you can, because sooner or later, the infinite hands you a bill for all these goods and services.

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Thus evolved some members of the Core—not altruists, but desperate survivalists who realized that the only way ultimately to win their never-ending zero-sum game was to stop the game. And to stop the game they needed to evolve into a species capable of empathy.

In this universe, the trickiest challenge of all is survival.

In a zero-sum game, the problem is entirely one of distribution, not at all one of production.

Wealth is a very positive sum game. We create things together. We’re starting this endeavor to create this piece of art that explains what we’re doing. At the end of it, something brand new will be created. It’s a positive sum game. Status is a very old game Status, on the other hand, is a zero-sum game. It’s a very old game. We’ve been playing it since monkey tribes. It’s hierarchical. Who’s number one? Who’s number two? Who’s number three? And for number three to move to number two, number two has to move out of that slot. So, status is a zero-sum game.

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An important viewpoint in classifying games is this: Is the sum of all payments received by all players (at the end of the game) always zero; or is this not the case? If it is zero, then one can say that the players pay only to each other, and that no production or destruction of goods is involved. All games which are actually played for entertainment are of this type. But the economically significant schemes are most essentially not such. There the sum of all payments, the total social product, will in general not be zero, and not even constant. I.e., it will depend on the behavior of the players — the participants in the social economy. This distinction was already mentioned in 4.2.1., particularly in footnote 2, p. 34. We shall call games of the first-mentioned type zero-sum games, and those of the latter type non-zero-sum games.

The point cannot be just survival, nor even survival in numbers. Survival is just as well achieved by much less ambitions creatures which go in for sheer number. (In fact a cost-benefit-conscious gene that really understood its business would, no doubt, have remained on board something like the amoeba; it will probably be amoung the last to go.) Nor is it survival-as-society, since many animals achieve this despite a lot of bickering.

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In my lifelong study of the scores of species of ants to be found in the tropical forests of Dal Hon, I am led to the conviction that all forms of life are engaged in a struggle to survive, and that within each species there exists a range of natural but variable proclivities, of physical condition and of behaviour, which in turn weighs for or against in the battle to survive and procreate. Further, it is my suspicion that in the act of procreation, such traits are passed on. By extension, one can see that ill traits reduce the likelihood of both survival and procreation. On the basis of these notions, I wish to propose to my fellow scholars at this noble gathering a law of survival that pertains to all forms of life. But before I do so, I must add one more caveat, drawn from the undeniable behavioural characteristics of, in my instance of speciality, ants. To whit, success of one form of life more often than not initiates devastating population collapse among competitors, and indeed, sometimes outright extinction. And that such annihilation of rivals may in fact be a defining feature of success.
Thus, my colleagues, I wish to propose a mode of operation among all forms of life, which I humbly call-in my four-volume treatise-‘The Betrayal of the Fittest’.

Obsessional Scrolls
Sixth Day Proceedings
Address Of Skavat Gill
Unta, Malazan Empire, 1097 Burn's Sleep

More than ever before, zero-sum scenarios where only one party wins often mean, in the long run, that both parties will lose. Win-win has become a necessary reality in a networked world. In a hyper-connected marketplace, cooperation is gaining ground on competition. The game has changed.

In certain video games, it is impossible to win. All you can do is survive as long as you can, piling up points, until you are eventually dragged down and killed.
Much like life itself?

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